Later levels add chance for enemy ATK debuff that lasts 2 turns. +2-6 Torch, targets enemy Slots 2 and 3 for 60% base DMG. Available from Slots 1-3.įlame Whip: Buff/Debuff attack. 40-60% base DMG to Slots 3 and 4, 20-50% stun chance, clears enemy corpses. Available from Slots 1 and 2.īlasting Hex: AOE attack. Later levels introduce light DMG to unholy and eldritch. Heals 6-16 stress, +10-20% ATK for all allies AND human enemies, +2-8 Torch. Soaks 15-30 DMG for one ally, excluding blight and bleed. Adds 25-40% to bleed and blight resistance to an ally, later levels add to PROT and base DMG. Later levels also introduce knockback and stun chances. (Beasts are immune, Eldritch can defend with move resistance). 10-20% knock to single enemy ATK, best against Humans and Unholy. Bit difficult coming up with something balanced, but.well, a little gamebreaking isn't THAT bad, is it? ^_^Ĭlass: Wizard (Take Plague Doctor, mix with Crusader with a hint of Occultist)ĭisarming Hex: Debuff move. Had a thought regarding creating/designing new characters, and thought a nice little mental exercise would be taking characters from other works and trying to create them to play (or, failing that, at least a proxy thereof).
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